Setting up a lose screen
The lose screen will be presented when the player runs out of health. We will present them with options to restart the last round or quit the game. You may remember the win screen we created; we presented similar options there. Rather than remake the UI screen from scratch, we can save some time by using our
WinMenu object as a template.
Go to the Content Browser and open the UI folder inside FirstPersonBp. Right-click on WinMenu and select the Duplicate option. Name this new Blueprint widget
LoseMenu. Now open LoseMenu and select the text object showing You Win. Look at the Details panel, and change the Text field under Content to
You Lose. Try Again?. Also change the Color and Opacity setting to a dark red color. Finally, ...