Motion Controllers are implemented by the BP_MotionController Blueprint. Double-click it to open the Blueprint Editor.
Click on the Viewport tab to see a visual representation of the Blueprint, as shown in the following screenshot. The Motion Controller is represented by a hand Skeletal Mesh and has other visual Components that are used in the teleport:
The next screenshot shows the Components panel of BP_MotionController:
Brief descriptions of the Components are as follows:
- Scene: The root Component.
- MotionController ...