Enabling communication between assets

With our patrol points established, we can transition to building the intelligence of our enemy. To begin, we are going to give our Blackboard the ability to store information about the location of a patrol point. Open EnemyBlackboard from the Content Browser. Click on New Key and select Object as the Key Type. Click on the expansion arrow next to Key Type and change the Base Class to Actor with the dropdown. Name this new object key PatrolPoint, as shown in the following screenshot:

Now that we have a PatrolPoint key set up within Blackboard, we need to set the value of that key within Blackboard to the ...

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