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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Enabling communication between assets

With our patrol points established, we can transition to building the intelligence of our enemy. To begin, we are going to give our Blackboard the ability to store information about the location of a patrol point. Open EnemyBlackboard from the Content Browser. Click on New Key and select Object as the Key Type. Click on the expansion arrow next to Key Type and change the Base Class to Actor with the dropdown. Name this new object key PatrolPoint, as shown in the following screenshot:

Now that we have a PatrolPoint key set up within Blackboard, we need to set the value of that key within Blackboard to the ...

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Publisher Resources

ISBN: 9781789347067