Now that we have a basic understanding of how the movement input nodes take the controller input and apply it to our in-game character, we'll extend that functionality with a Sprint ability. We'll set up a new series of nodes within the FirstPersonCharacter Blueprint. They will look like this:
First, we will need to create a trigger that will activate our Sprint Action. Recall that we previously mapped the Sprint Action to the Left Shift key. To access that input trigger, right-click on the empty grid space to the left of the other movement Functions and search for Sprint. Select the InputAction Sprint Event to place ...