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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Creating a chasing behavior

Now, we need to create a series of task nodes underneath the Attack Player sequence that will make up the enemy's chasing behavior. Because we already have Blackboard Key that stores the player Actor, including its location data, moving the enemy character to the player is easy. Drag a wire from the Attack Player sequence node and attach it to a Move To task node. Click on this node, and in the Details panel, change Blackboard Key to PlayerActor.

That's all that is necessary to get the enemy chasing the player! You can compile, save, and press Play to test-run this behavior. When you run in front of the enemy on its patrol path, it will break out of its path and begin pursuing you around the Level. However, you ...

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Publisher Resources

ISBN: 9781789347067