To change the FOV smoothly, we will need to create an animation that shows a gradual change in the Actor over time. To do so, return to Event Graph of the FirstPersonCharacter Blueprint.
Press Alt and click on the Pressed output execution pin of the InputAction Zoom node to break the connection. Drag a new wire out from Pressed to empty grid space. Search for and select Add Timeline to add a timeline node. A timeline will allow us to change a value (such as the FOV on a camera) over a designated amount of time.