Storing values in variables

A variable is a programming concept. It consists of an identifier that points to a memory location where a value can be stored. For example, a character in a game may have variables to store the value of its health, its speed, and the quantity of ammunition.

A Blueprint can have many variables of various types. The variables of a Blueprint are listed on the My Blueprint panel. Clicking the + button in the Variables category creates a variable:

Blueprint is a strongly typed language. This means that you must define the type of values that a variable can store, and this type cannot be modified during program execution. ...

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