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Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
book

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

by Marcos Romero, Brenden Sewell
May 2022
Intermediate to advanced
568 pages
12h 18m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Chapter 5: Object Interaction with Blueprints

When setting out to develop a game, one of the first steps toward exploring your idea is to build a prototype. Fortunately, Unreal Engine 5 and Blueprints make it easier than ever to quickly get the essential gameplay functionality working so that you can start testing your ideas sooner. We will begin by prototyping simple gameplay mechanics using some default assets and a couple of Blueprints.

In this chapter, we will cover the following topics:

  • Creating a new project and a Level
  • Placing objects in a Level
  • Changing an object's Material through Blueprints
  • Moving objects in the world with Blueprints

By the end of this chapter, we will have learned how to create a Blueprint target that changes ...

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Publisher Resources

ISBN: 9781801811583