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Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
book

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

by Marcos Romero, Brenden Sewell
May 2022
Intermediate to advanced
568 pages
12h 18m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Chapter 12: Building and Publishing

One of the best ways to grow as a game developer is to share your work with others so that you can get feedback on how to evolve your designs and content. An early priority should be to create shareable builds of your game so that other people can play it for themselves. Fortunately, Unreal Engine 5 makes it extremely simple to create builds of your game for multiple platforms. In this chapter, we will look at how to optimize the settings of our game and the process of building for your target desktop platform. In the process, we will cover the following topics:

  • Optimizing your graphics settings
  • Setting up our game to be played by others
  • Packaging the game into a build

By the end of the chapter, you will ...

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Publisher Resources

ISBN: 9781801811583