Skip to Content
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
book

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

by Tony Mullen, Erwin Coumans
June 2008
Intermediate to advanced
400 pages
10h 40m
English
Sybex
Content preview from Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Chapter 3. Getting Flexible with Soft Bodies and Cloth

In nature, materials exhibit different properties of rigidity and structural responsiveness to the forces on them. Many materials are flexible, and deform when acted upon by forces such as gravity and friction. Blender's soft body simulation enables you to easily represent the behavior of a wide variety of flexible materials. Depending on the parameter settings you use, you can use soft body simulations to animate materials as varied as gelatin, sheet metal, and cloth.

Chapter Contents

  • Getting the hard facts on soft bodies

  • Getting jiggly with lattices

  • Creating cloth and clothing

  • Simulating demolition

Getting the Hard Facts on Soft Bodies

One of the basic aspects of animating with meshes is mesh deformation. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max

Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max

Purushothaman Raju

Publisher Resources

ISBN: 9780470192801Purchase book