Chapter 7. Imitation of Life: Simulating Trees and Plants

With a few exceptions, this book has been mainly concerned with simulating the physical behavior of nonliving things. In this chapter, we'll take a step up the food chain and look at a few tools that can be useful for creating trees and vegetation for your scene. These tools exploit the fact that plant growth can be simulated by adjusting parameters in some simple algorithms, which can save you a lot of work in modeling scenery. Although the exercises in this chapter represent only a small example of the uses of these tools, you should get a good sense of the possibilities available to you.

Chapter Contents

  • The Blender greenhouse: creating foliage with L-Systems and ngPlant

  • An open source ...

Get Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.