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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
book

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

by Tony Mullen, Erwin Coumans
June 2008
Intermediate to advanced
400 pages
10h 40m
English
Sybex
Content preview from Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Introduction

Art and science have more in common than they are often given credit for. Although they tend to occupy far-flung corners of your typical college campus, they have always been closer in spirit than they sometimes seem on the surface. Both artists and scientists are highly creative people, and both can sometimes be a little quirky. At their best, both types can help us see the world in new ways through their work.

This book deals with what I think is a particularly interesting intersection between the worlds of art and science: the use of sophisticated computer simulations of physical phenomena for visual, expressive—that is to say, artistic—purposes. A huge amount of technical expertise has gone into the development of these tools, ...

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Publisher Resources

ISBN: 9780470192801Purchase book