Chapter 7. Skinning the Game
Now you are able to build playable games with Box2D, but don't expect them to be a success if you just use the built-in debug draw to render the world.
Cute graphics really make the difference between a playable game and an awesome game. Would you have more fun killing pigs with angry birds or killing gray circles with gray squares?
In this chapter you'll learn how to skin your game, in order to give it a solid personality using the following concepts:
- Replacing debug draw with your own graphic assets
- Synchronizing graphic assets with Box2D bodies' position and rotation
By the end of the chapter, you will have your Angry Birds and Totem Destroyer games skinned with your custom graphics.
Replacing debug draw with your own ...
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