Table of Contents
Preface |
How Do We Get There? |
The Road Ahead |
How to Get the Most out of This Book |
Expectations and Technical Requirements |
Acknowledgments |
1. | Introduction to Sprite Kit |
Setting Up a Sprite Kit Project |
Drawing Scenes and Sprite Nodes |
Following the Finger Around |
Making the Ship Glide |
2. | Actions: Go, Sprite, Go! |
Shooting at Asteroids with Simple Motion Actions |
Moving Nodes on a Path |
Playing Sound Effects in the Scene |
Implementing Weapon Power-Ups with Actions |
3. | Explosions and Particle Effects |
Generating a Parallax Field of Stars |
Building Thruster Fire with Xcode’s Particle Editor |
Loading Particle Emitter Files |
Spewing Particles Briefly for Explosions |
4. | Menus and Cutscenes |
Crafting a Basic Menu with UIKit’s Interface Builder |
Showing the Star Field Underneath ... |
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