Adding Bonus Points with a Spinner
Bumpers and bouncy targets are fun, but we’d like to add another kind of element to the pinball table for the player. We’re going to build a spinner that is activated when the ball passes through it. While the spinner is rotating, targets are worth three times their normal point value—it’s a bonus mode! As the spinner slows to a stop, the bonus mode deactivates. If the player can keep the spinner in motion, the points will just keep piling up.
To do this we’ll need to build a new node subclass and lay it out on the table in the property list configuration file we set up back in Loading Targets and Bumpers from a Layout File. We’ll also use a new technique when detecting body contact with the physics engine. ...
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