6
Exploring Dynamic Inputs
Now that we have explored modules, as the next step, we will be exploring the concept of Dynamic Inputs in this chapter. With Dynamic Inputs, you will be able to create more interesting particle effects than would have been possible by using the standard inputs available in modules.
In this chapter, we’ll be covering the following topics:
- What are Dynamic Inputs?
- Creating random colored particles using Dynamic Inputs
Technical requirements
You can find the project we worked on in this book here:
https://github.com/PacktPublishing/Build-Stunning-Real-time-VFX-with-Unreal-Engine-5
What are Dynamic Inputs?
Niagara is designed to enable anybody to work with it regardless of their level of knowledge about it. Everything ...
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