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Controlling Niagara Particles Using Blueprints
In this chapter, we are going to use all the things we learned in the previous chapters. We will create a moderately complex Niagara particle system, and in that system, we will have some User Exposed parameters. We will be creating a Blueprint Actor that will drive these User Exposed parameters so that we do not have to directly interact with the Niagara System. Once you are familiar with this workflow, you will be able to create blueprint assets containing Niagara particle systems that can be tweaked without having to open the Niagara Editor.
The topics we’ll cover in this chapter are as follows:
- Exploring the User Parameters module
- Calling Niagara User Exposed Settings from Blueprint Actors ...
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