October 2015
Intermediate to advanced
496 pages
13h 43m
English
CHAPTER 3
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Drawing Objects in the World
After completing this chapter, you will be able to:
Introduction
Ideally, a video game engine should provide proper abstractions to support designing and building games in meaningful contexts. For example, when designing a soccer game, instead of a single square with a fixed ±1.0 drawing range, a ...