CHAPTER 3
Drawing Objects in the World
After completing this chapter, you will be able to:
- Create and draw multiple rectangular objects
- Control the position, size, rotation, and color of the created rectangular objects
- Define a coordinate system to draw from
- Define a target subarea on the canvas to draw to
- Work with abstract representations of renderable objects, transformation operators, and cameras
Introduction
Ideally, a video game engine should provide proper abstractions to support designing and building games in meaningful contexts. For example, when designing a soccer game, instead of a single square with a fixed ±1.0 drawing range, a ...
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