CHAPTER 5

image

Working with Textures, Sprites, and Fonts

After completing this chapter, you will be able to:

  • Use any image or photograph as a texture representing characters or objects in your game
  • Understand and use texture coordinates to identify a location on an image
  • Optimize texture memory utilization by combining multiple characters and objects into one image
  • Produce and control animations using sprite sheets
  • Display texts of different fonts and sizes anywhere in your game

Introduction

Custom-composed images are used to represent almost all objects including characters, backgrounds, and even animations in most 2D games. For this reason, the ...

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