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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
October 2015
Intermediate to advanced content levelIntermediate to advanced
496 pages
13h 43m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

CHAPTER 7

image

Manipulating the Camera

After completing this chapter, you will be able to:

  • Implement operations that are commonly employed by manipulating a camera
  • Interpolate values between old and new to create a smooth transition
  • Understand how some motions or behaviors can be described by simple mathematic formulations
  • Build games with multiple camera views
  • Transform positions from the Canvas Coordinate space to the World Coordinate (WC) space
  • Program with mouse input in a game environment with multiple cameras

Introduction

Your game engine is now capable of representing and drawing objects. With the basic abstraction mechanism introduced in ...

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Publisher Resources

ISBN: 9781484209523Purchase book