Creating the Shadow Caster Object
As mentioned, creating a Renderable object to pair with the ShadowCasterShader object would allow game clients to create and manipulate shadow casters as game objects. However, shadow casters and the associated geometries are implicitly computed based on the associated shadow receiver and light sources. For this reason, shadow casters cannot be directly manipulated by the game clients.
Instead of the familiar Renderable object hierarchy, the ShadowCaster object is defined to encapsulate the implicitly defined shadow caster geometry functionality. A ShadowCaster object represents a Renderable game object that will cast shadow on a shadow receiver, another Renderable game object. To support receiving shadows on ...
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