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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
October 2015
Intermediate to advanced content levelIntermediate to advanced
496 pages
13h 43m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

CHAPTER 10

image

Supporting Camera Background

After completing this chapter, you will be able to:

  • Implement background tiling with any image in any given camera WC bounds
  • Understand parallax and simulate motion parallax with parallax scrolling
  • Appreciate the need for layering objects in 2D games and support layered drawing

Introduction

By this point your game engine is capable of illuminating 2D images to generate highlights and shadows and of simulating basic physical behaviors. To complete the engine development, this chapter focuses on the general support for creating the game world environment with background tiling and parallax and relieving ...

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Publisher Resources

ISBN: 9781484209523Purchase book