CHAPTER 10

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Supporting Camera Background

After completing this chapter, you will be able to:

  • Implement background tiling with any image in any given camera WC bounds
  • Understand parallax and simulate motion parallax with parallax scrolling
  • Appreciate the need for layering objects in 2D games and support layered drawing

Introduction

By this point your game engine is capable of illuminating 2D images to generate highlights and shadows and of simulating basic physical behaviors. To complete the engine development, this chapter focuses on the general support for creating the game world environment with background tiling and parallax and relieving ...

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