October 2015
Intermediate to advanced
496 pages
13h 43m
English
CHAPTER 10
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Supporting Camera Background
After completing this chapter, you will be able to:
Introduction
By this point your game engine is capable of illuminating 2D images to generate highlights and shadows and of simulating basic physical behaviors. To complete the engine development, this chapter focuses on the general support for creating the game world environment with background tiling and parallax and relieving ...