© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
K. Sung et al.Build Your Own 2D Game Engine and Create Great Web Gameshttps://doi.org/10.1007/978-1-4842-7377-7_5

5. Working with Textures, Sprites, and Fonts

Kelvin Sung1  , Jebediah Pavleas2, Matthew Munson3 and Jason Pace4
(1)
Bothell, WA, USA
(2)
Kenmore, WA, USA
(3)
Lake Forest Park, WA, USA
(4)
Portland, OR, USA
 
After completing this chapter, you will be able to
  • Use any image or photograph as a texture representing characters or objects in your game

  • Understand and use texture coordinates to identify a location on an image

  • Optimize texture memory utilization by combining multiple characters and objects into one image

  • Produce and control animations using sprite sheets ...

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