© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
K. Sung et al.Build Your Own 2D Game Engine and Create Great Web Gameshttps://doi.org/10.1007/978-1-4842-7377-7_6

6. Defining Behaviors and Detecting Collisions

Kelvin Sung1  , Jebediah Pavleas2, Matthew Munson3 and Jason Pace4
(1)
Bothell, WA, USA
(2)
Kenmore, WA, USA
(3)
Lake Forest Park, WA, USA
(4)
Portland, OR, USA
 
After completing this chapter, you will be able to
  • Implement autonomous behaviors such as target-locked chasing and gradual turning

  • Collide textured objects accurately

  • Understand the efficiency concerns of pixel-accurate collision

  • Program with pixel-accurate collision effectively and efficiently

Introduction

By this point, your game engine is capable of ...

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