Modeling
Finally, we can move on to the most exciting part of the chapter, modeling:
- Select the Scale tool (explained in the basics).
- Make the cube wider on the y and z axis by clicking on the corresponding axis on the gizmo (one axis at a time).
- You can cancel any change on the model by right-clicking the mouse button or Ctrl + Z from the keyboard to undo, and Ctrl + Shift + Z to redo.
- Duplicate the cube by pressing Ctrl+C/ Ctrl+V on Object Mode or Shift+D on both Object Mode and Edit Mode, then scale it down and move it below the first one. This will be our grip.
- Now, just like we did with the body of the gun, scale the cube to make it thinner ...
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