Importing the model, finally!
We can finally render the model after performing the following operations on it:
- Modeling
- Rigging
- Animating
- Giving the animation a name
- Getting the texture UV maps
- Texturing or painting (based on your preference and/or needs)
- Exporting
- Converting the file to a format
What we do here is, first, copy the converted file along with the texture file to our assets
folder. For us, it is Assets
| Data
from our Android
project:
We'll then clean up and add the respective code to GameWold.java
:
public class GameWorld { private static final boolean debug = false; private DebugDrawer debugDrawer; private Engine engine; private Entity character, ...
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