Importing the model, finally!

We can finally render the model after performing the following operations on it:

  • Modeling
  • Rigging
  • Animating
  • Giving the animation a name
  • Getting the texture UV maps
  • Texturing or painting (based on your preference and/or needs)
  • Exporting
  • Converting the file to a format

What we do here is, first, copy the converted file along with the texture file to our assets folder. For us, it is Assets | Data from our Android project:

Importing the model, finally!

We'll then clean up and add the respective code to

public class GameWorld { private static final boolean debug = false; private DebugDrawer debugDrawer; private Engine engine; private Entity character, ...

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