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Building an FPS Game with Unity
book

Building an FPS Game with Unity

by John P. Doran, jamal seaton
October 2015
Beginner
326 pages
5h 43m
English
Packt Publishing

Overview

In 'Building an FPS Game with Unity,' you will learn how to create a fully-featured first-person shooter game using the Unity game engine with tools like UFPS and ProBuilder. This book is a step-by-step guide that takes you through creating custom gameplay, designing realistic environments, crafting a functional GUI, and packaging your game for release.

What this Book will help me do

  • Harness UFPS to design unique weapons with custom meshes and programming behaviors.
  • Use ProBuilder to prototype and design detailed levels quickly and efficiently.
  • Create optimized and visually appealing environments for both indoor and outdoor gameplay.
  • Develop AI and encounter mechanics that provide engaging combat scenarios.
  • Design and implement a customized GUI to provide a polished user experience.

Author(s)

John P. Doran is an experienced game developer with years of expertise in using Unity to build engaging digital experiences. Jamal Seaton brings a creative flair and technical aptitude to his game development projects. Together, they leverage a practical, hands-on teaching style to make game development approachable for everyone.

Who is it for?

This book is ideal for aspiring game developers, especially those aiming to create FPS games with Unity. If you have a foundational understanding of Unity and want to expand your skills in game creation, this book will guide you. It's suitable for moderately experienced users who want practical guidance on building polished, interactive games from scratch.

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Publisher Resources

ISBN: 9781782174806