Chapter 5. Building Encounters

We now have all the knowledge that we need in order to create our gameplay environments, but right now, they're just places that we can walk around in and shoot at. In this chapter, we are going to learn how to create various types of encounters in order to generate effective gameplay scenarios.

Now, as a level designer and/or scripter for a project, you'll often need to implement various encounters that a player will need to go through in the project. There are way too many possibilities for encounters to cover here, but I'll go into some of the most common ones that you'll often see in an FPS.

This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to the end. ...

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