Replacing the default UFPS HUD

We now have a Main menu, but our regular game level is showing a default UI. While it's fine for testing purposes, we may want to make something a little more custom for our finished product.

  1. Start off by opening up any of the levels you've created that have the AdvancedPlayer prefab inside it (I chose Chapter7_MeshingYourLevel).
  2. From there select your AdvancedPlayer and look at it from the Inspector. One of the components you'll see is the vp_SimpleHUD component.
    Replacing the default UFPS HUD

    This is what draws the screen in the default way and can be a good reference when it comes to accessing variables. However, we do not want to use it in this ...

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