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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Chapter 1. Getting Started with RPG Design in Unreal

Role-playing games are highly complex things. Even within the RPG genre, there is a diverse range of games with wildly different mechanics and controls.

Before even a single line of code is written, it's important to figure out what kind of RPG you want to make, how the game is played, whether the game should be turn-based or real-time, and what stats the player will have to concern themselves with.

In this chapter, we will cover the following topics which show how to design an RPG before you begin making it:

  • Tools for game design
  • The design and concept phase
  • Describing the game's features and mechanics
  • Tropes in existing RPGs
  • RPG design overview

Tools for game design

While you can always type everything ...

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