With all that aside, we're going to take a look at the design for the RPG we will be developing over the course of this book, which we'll call Unreal RPG.
The game is set in an open field. Players will encounter enemies who will drop loot experience, which will increase the player's stats.
While not in combat, players explore the world in an isometric view, similar to games such as Diablo. In this view, players can interact with NPCs and props in the world, and also pause the game to manage their party members, inventory, and equipment.
When interacting with NPCs and props, dialogue may be triggered. Dialogue in the game is primarily text-based. Dialogue boxes may be either linear, the player simply presses ...