O'Reilly logo

Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

RPG design overview

With all that aside, we're going to take a look at the design for the RPG we will be developing over the course of this book, which we'll call Unreal RPG.

Setting

The game is set in an open field. Players will encounter enemies who will drop loot experience, which will increase the player's stats.

Exploration

While not in combat, players explore the world in an isometric view, similar to games such as Diablo. In this view, players can interact with NPCs and props in the world, and also pause the game to manage their party members, inventory, and equipment.

Dialogue

When interacting with NPCs and props, dialogue may be triggered. Dialogue in the game is primarily text-based. Dialogue boxes may be either linear, the player simply presses ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required