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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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The UMG equipment submenu

The last submenu we need to design is the equipment submenu. Since our submenu for equipment will be very similar to the submenu for inventory, the easiest way to start would be to navigate back to Content Browser, duplicate Pause_Inventory, and rename it as Pause_Equipment so that Pause_Equipment is a direct copy of Pause_Inventory. Next, open up Pause_Equipment.

We will be designing this screen in a similar way to the Inventory screen. We will still be using the Scroll Box to populate items (in this case, equipment). We will be mostly keeping the same stats for each character; we will continue utilizing the Back button that will eventually navigate back to the pause screen. Let us edit the differences. First, change ...

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