Button programming

Now that we have completed player access to the pause menu, we will now focus on navigation within the main pause menu and its submenus. At this point, head back into your Pause_Main widget. Let us first create the navigation to Pause_Inventory. To do this, click on the Inventory button:

Button programming

Navigate to Details | Events | OnClicked and then press the + button:

Button programming

Clicking on the + button will automatically open the Event Graph of Pause_Main and also create an OnClicked event:

The OnClicked event will work similar to our key bind in the previous ...

Get Building an RPG with Unreal 4.x now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.