The shop screen framework
Now that we are done with creating items, we can move on to creating the shop. In the previous chapter, we created dialog boxes for our shop owner, and in one of the dialog boxes, we created a Shop button that, when clicked, will open up a shop menu. Let's create this shop menu by first creating a new Widget Blueprint by navigating to Content | Blueprints | UI | NPC. We will call this Widget Blueprint Shop and open it:
We will make the shop in a similar format to that of our pause menu, but we will keep it simple because all we need for now is a Scroll Box that will hold the shop's items, as well as an area for gold, and ...
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