Buying items

Head back into the Item Blueprint. Where we left off before, we allowed that upon clicking a button, we would get all actors from the Field Player class. Here, we set up a branch that checks whether the Inventory Screen Boolean is true or false (which means that we check whether the player is on the inventory screen; if they are not on the inventory screen, we will perform the buying logic in our shop).

Let's first bring in a Get Data Table Row function located under Utilities in the Actions window:

Buying items

Then, set the Data Table to Items_Shop. This will allow us to get every row from the Items_Shop Data Table. Then, link the False pin from ...

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