O'Reilly logo

Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Correcting the character stats when equipping

The last thing that we need to do is adding some logic to make sure that the base stats do not continue to climb if the equipment is chosen more than once from the equipment screen. To do this, we need to create two variables in the FieldPlayer Blueprint. One variable will be a Boolean that keeps track of whether the soldier has a weapon equipped. The other will be an integer to keep track of the soldier's base attack stat. These elements together will allow us to create the logic in our weapon button that prevents the attack stat from climbing every time we click on a weapon.

So, first navigate to the FieldPlayer Blueprint and create a Boolean called soldierWeaponEquipped. Then, create an integer called ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required