Correcting the character stats when equipping

The last thing that we need to do is adding some logic to make sure that the base stats do not continue to climb if the equipment is chosen more than once from the equipment screen. To do this, we need to create two variables in the FieldPlayer Blueprint. One variable will be a Boolean that keeps track of whether the soldier has a weapon equipped. The other will be an integer to keep track of the soldier's base attack stat. These elements together will allow us to create the logic in our weapon button that prevents the attack stat from climbing every time we click on a weapon.

So, first navigate to the FieldPlayer Blueprint and create a Boolean called soldierWeaponEquipped. Then, create an integer called ...

Get Building an RPG with Unreal 4.x now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.