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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Chapter 10. Leveling, Abilities, and Saving Progress

In the previous chapter, we covered how to create and apply equipment to the player, which when equipped, affects the stats of the player. In this chapter, we will allow the player to level up by setting up an experience system for each party member, allowing party members to gain experience from enemies when winning in combat. When each party member gains enough experience, they will level up and their stats will increase at each level that the party member has gained. We will also fix the combat damage settings so that attacks in combat will utilize character stats rather than hardcoded values. Once we have fixed the combat logic, we will then move on to creating an ability for our character ...

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