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Building an RPG with Unity 2018 - Second Edition
book

Building an RPG with Unity 2018 - Second Edition

by Vahé Karamian
July 2018
Intermediate to advanced content levelIntermediate to advanced
366 pages
7h 48m
English
Packt Publishing
Content preview from Building an RPG with Unity 2018 - Second Edition

Determining item types

For starters, we will concentrate on some of the basic item types that we would like to define in our game, such as weapons, armor, and clothing. On top of this, we can also add health packets, potions, and collectibles.

We will create three new scripts named BaseItem.cs, InventoryItem.c, and InventorySystem.cs. The BaseItem class will hold the generic properties for all items, just like the BaseCharacter class we defined previously. The InventoryItem class will inherit the BaseItem class and define the item type.

A listing of BaseItem.cs is as follows:

using System;using UnityEngine;namespace com.noorcon.rpg2e{[Serializable]public class BaseItem{public enum ItemCatrgory{Weapon = 0,Armour = 1,Clothing = 2,Health = 3, ...
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Publisher Resources

ISBN: 9781788623469Supplemental Content