Now that we have created our Tank GameObject and attached all of the necessary components and scripts to it, we need to make a prefab of it. This is because we will let NetworkLobbyManger spawn our player character, and in order for it to be able to do so, it needs to refer to a prefab that is a representation of your player character.
The NetworkLobbyManager has a Spawn Info section that you can assign the Player Prefab, determine if the NetworkLobbyManager can Auto Create Player and the Player Spawn Method.
There is also a section for Registered Spawnable Prefabs. We need to register all of the GameObjects that will be spawned by the NetworkServer. For instance, the Canon ...