Now it is time to add some of the non-player characters to our multiplayer demo. Adding the Enemy Tank will be simple as we will use our Tank prefab as a base. Go ahead and drop the Tank prefab into the scene, and change the name to TankEnemy.
Remove the MyPlayerCharacter.cs script from the GameObject. We will create a separate script as the controller for the enemy tank. I have also gone ahead and applied different material to the enemy tank so that we can visually distinguish which tanks will be controlled by players and which ones will be non-player. Take a look at the following screenshot:
The preceding ...