The events that drive character customization are attached to the Base prefab, which has the CharacterCustomization.cs script as a component. The CharacterCustomization.cs script is as follows:
using System;using UnityEngine;using UnityEngine.UI;namespace com.noorcon.rpg2e{ public class BarbarianCharacterCustomization : MonoBehaviour { public GameObject PLAYER_CHARACTER; public PlayerCharacter PlayerCharacterData; public Material[] PLAYER_SKIN;... // Use this for initialization void Start() { PlayerCharacterData = PLAYER_CHARACTER.GetComponent<PlayerAgent>().playerCharacterData; } public bool ROTATE_MODEL = false; // Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.R)) { ROTATE_MODEL ...