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Building an RPG with Unity 2018 - Second Edition
book

Building an RPG with Unity 2018 - Second Edition

by Vahé Karamian
July 2018
Intermediate to advanced content levelIntermediate to advanced
366 pages
7h 48m
English
Packt Publishing
Content preview from Building an RPG with Unity 2018 - Second Edition

Character customization class update

The events that drive character customization are attached to the Base prefab, which has the CharacterCustomization.cs script as a component. The CharacterCustomization.cs script is as follows:

using System;using UnityEngine;using UnityEngine.UI;namespace com.noorcon.rpg2e{  public class BarbarianCharacterCustomization : MonoBehaviour  {    public GameObject PLAYER_CHARACTER;    public PlayerCharacter PlayerCharacterData;    public Material[] PLAYER_SKIN;...    // Use this for initialization    void Start()    {      PlayerCharacterData = PLAYER_CHARACTER.GetComponent<PlayerAgent>().playerCharacterData;    }    public bool ROTATE_MODEL = false;    // Update is called once per frame    void Update()    {      if (Input.GetKeyUp(KeyCode.R))      { ROTATE_MODEL ...
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Publisher Resources

ISBN: 9781788623469Supplemental Content