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Building an RPG with Unity 2018 - Second Edition
book

Building an RPG with Unity 2018 - Second Edition

by Vahé Karamian
July 2018
Intermediate to advanced content levelIntermediate to advanced
366 pages
7h 48m
English
Packt Publishing
Content preview from Building an RPG with Unity 2018 - Second Edition

Integrating the code

Now that we have our HUD design up and running, we will need to integrate the UI elements with the actual code that will be deriving them. There are a few scripts that will be created to support the new UI features and a few that will be updated to glue everything together.

The following scripts have been created: ActiveInventoryItemUi.cs, ActiveSpecialItemUi.cs, and HudElementUi.cs.

The listing of these scripts is as follows:

using UnityEngine.EventSystems;namespace com.noorcon.rpg2e{public class ActiveSpecialItemUi : EventTrigger{public override void OnPointerClick(PointerEventData data){InventoryItem iia =gameObject.GetComponent<ActiveInventoryItemUi>().item;switch (iia.Category){case BaseItem.ItemCatrgory.Health: ...
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Publisher Resources

ISBN: 9781788623469Supplemental Content