The enterDigit: Action Method
The enterDigit: method we added to the Controller class is invoked whenever a digit button is clicked. Let’s look at it closely to see how it works.
- enterDigit:sender
{
if (enterFlag) {
Y = X;
X = 0.0;
enterFlag = NO;
}
X = (X*10.0) + [ [sender selectedCell] tag];
[self displayX];
return self;
}The first part of the function is self-explanatory: if the
enterFlag
instance variable is set, the value of
the X register is copied into the Y register and both the X register
and enterFlag are cleared. Note that the
scope
of
instance variables such as enterFlag is the entire
class definition. All methods within a class have access to all
instance variables defined in that class.
The next line contains the magic: the value in the X register is multiplied by 10 and added to the returned value, [[sender selectedCell] tag]. This performs a base-10 left-shift operation on X and then adds the last digit pressed. Let’s look at this nested method expression in pieces.
[sender
selectedCell]
sends the selectedCell message to the variable
sender. When the enterDigit: method is invoked (called),
sender is set to the id of the object that sent
the message — in this case, the NSMatrix object. Clicking a
button in an NSMatrix selects that button. Thus, the expression
[sender selectedCell] returns the id
of the NSButtonCell object for the button that was clicked. [[sender selectedCell] tag] then sends the
tag message to the NSButtonCell object; this method asks the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access