Disabling Buttons for BetterMultiradix Input
You may have noticed that there is still a big problem with our Calculator — the keypad doesn’t work correctly in any base except for decimal. The reason for this failure lies with the following statement in the enterDigit: method:
X = (X*10.0) + [ [sender selectedCell] tag];
This statement multiplies whatever is in the X register by 10 and
adds the tag of a digit button each time one is clicked.
Unfortunately, we don’t want to multiply the X
register by 10 if a radix other than base 10 is in effect; instead,
we want to multiply by the current radix. So, for a first pass, the
10.0
in this statement should be replaced with
radix
.
Replace the
10.0
in the enterDigit: method inController.m
withradix
to get:X = (X*radix) + [ [sender selectedCell] tag];
But that’s not the only change we need to make; we also have to change the keypad of buttons so that particular buttons are deactivated when certain bases are selected. For example, a user shouldn’t be able to press the 8 button when the Octal base is chosen. Also, it would be nice to make buttons for the numbers A, B, C, D, E, and F appear when the user selects Hex. We’ll address all of these problems and add the new features in the remainder of this chapter.
Accessing NSMatrix Cells with an NSArray Object
Every Cocoa button is either enabled or disabled. If a button is disabled, the black labeling on it turns gray, and the button won’t respond to the mouse. In the following steps, we’ll ...
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