Chapter 5: Moving the Graphics with Input
In this chapter, we will take control of our own character and move them around the screen with virtual joysticks and touch events, so the player can choose where they want to move their character.
We will start by looking at how to draw onscreen controls that behave like a thumb-stick on a PlayStation controller, with action buttons for things such as attacking and jumping. Next, we will connect the virtual controls with our George sprite and get him moving around the screen. And finally, we will discuss an alternative or addition to virtual controls, by controlling George with touch events, such as tapping on the screen and moving George to a tapped location.
So, we will cover the following topics: ...
Get Building Games with Flutter now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.