Chapter 5. Specifying a Pong Game
So far, I've talked about most of the tools you need to begin working on iPhone and iPod touch accessories. Now, let's get started with some actual programming and slowly bring all the pieces together.
Keeping It Simple
Although you could develop a very intricate game that you might possibly be able to put in the App store and sell, you're going to keep things very simple. The more complexity and coolness that you build into the game, the more time you'll spend writing and debugging code that doesn't pertain to the subject matter of the book. Remember, you're trying to learn about interfacing iPhone accessories, the undertapped market of the iPhone world. With over one hundred thousand games in the App store at ...
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