Programming the command actions
Once you have added the command to the plugin.yml
file, you can begin working on the code that the command will trigger. Create a new class in the NetBeans project. This new class will be called EnchantCommand
. You can name the class something else if you wish, but keep in mind that the name of a class should give you an idea of how the class is used without you having to open it. Place this class in the same package as that of Enchanter
, the main plugin class, as shown in the following screenshot:
Tip
Keep in mind that though the packages are structured similarly, you will use your own unique namespace, not com.codisimus ...
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