© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. EngelbrechtBuilding Multiplayer Games in Unityhttps://doi.org/10.1007/978-1-4842-7474-3_1

1. A Brief Introduction

Dylan Engelbrecht1  
(1)
Johannesburg, South Africa
 

Content is king, but a king is nothing without the people. The same applies to games. You could create all of the world’s content and walk your new land like a king – but it would still feel like it’s missing something. Humans are social creatures, craving interaction and shared experiences. We’re fascinated by new ways of experiencing, and linear, single-player experiences are great, but they can feel empty and soulless if not done perfectly.

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