© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. EngelbrechtBuilding Multiplayer Games in Unityhttps://doi.org/10.1007/978-1-4842-7474-3_2

2. The Messenger Pigeon, Packets, and a Trip Around the World

Dylan Engelbrecht1  
(1)
Johannesburg, South Africa
 

Before we begin creating multiplayer games using one of the many provided APIs, it’s crucial to understand how computers communicate with each other. Understanding how computers communicate will allow us to improve network performance and weed out pesky bugs. In this chapter, we’ll be touching on the history of computer networking and discussing the fundamental principles that enable computers to communicate.

Introduction to Networking

A network in computer ...

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