© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. EngelbrechtBuilding Multiplayer Games in Unityhttps://doi.org/10.1007/978-1-4842-7474-3_4

4. The Chain of Command

Dylan Engelbrecht1  
(1)
Johannesburg, South Africa
 

By this point, we’re starting to understand how to get Mirror up and running for our project, but we haven’t covered moving players around yet, interacting with the world or even interacting with other players. So, in this chapter, I’ll be covering how to bring your networked product to life.

First, we need to understand a concept called authority. Then, I’ll discuss typical game server architectures, which dictate who has authority over objects and players in your game. Next, I’ll delve deeper ...

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